Unitset
Class
-
class
pybrood.
Unitset
-
getPosition
() → Tuple[int, int]
-
getLoadedUnits
() → Unitset
-
getInterceptors
() → Unitset
-
getLarva
() → Unitset
-
getUnitsInRadius
(radius: int) → Unitset
-
getClosestUnit
(radius: int=999999) → Unit
-
attack
(target: Tuple[int, int], shiftQueueCommand: bool=False) → bool
-
attack
(target: Unit, shiftQueueCommand: bool=False) → bool
-
build
(type: UnitType, target: Tuple[int, int]=TILEPOSITION_NONE) → bool
-
buildAddon
(type: UnitType) → bool
-
train
(type: UnitType) → bool
-
morph
(type: UnitType) → bool
-
setRallyPoint
(target: Unit) → bool
-
setRallyPoint
(target: Tuple[int, int]) → bool
-
move
(target: Tuple[int, int], shiftQueueCommand: bool=False) → bool
-
patrol
(target: Tuple[int, int], shiftQueueCommand: bool=False) → bool
-
holdPosition
(shiftQueueCommand: bool=False) → bool
-
stop
(shiftQueueCommand: bool=False) → bool
-
follow
(target: Unit, shiftQueueCommand: bool=False) → bool
-
gather
(target: Unit, shiftQueueCommand: bool=False) → bool
-
returnCargo
(shiftQueueCommand: bool=False) → bool
-
repair
(target: Unit, shiftQueueCommand: bool=False) → bool
-
burrow
() → bool
-
unburrow
() → bool
-
cloak
() → bool
-
decloak
() → bool
-
siege
() → bool
-
unsiege
() → bool
-
lift
() → bool
-
load
(target: Unit, shiftQueueCommand: bool=False) → bool
-
unloadAll
(shiftQueueCommand: bool=False) → bool
-
unloadAll
(target: Tuple[int, int], shiftQueueCommand: bool=False) → bool
-
rightClick
(target: Unit, shiftQueueCommand: bool=False) → bool
-
rightClick
(target: Tuple[int, int], shiftQueueCommand: bool=False) → bool
-
haltConstruction
() → bool
-
cancelConstruction
() → bool
-
cancelAddon
() → bool
-
cancelTrain
(slot: int=-2) → bool
-
cancelMorph
() → bool
-
cancelResearch
() → bool
-
cancelUpgrade
() → bool
-
useTech
(tech: TechType, target: Unit=None) → bool
-
useTech
(tech: TechType, target: Tuple[int, int]) → bool