Bullet¶
Class¶
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class
pybrood.Bullet¶ -
getID() → int¶
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exists() → bool¶
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getPlayer() → Player¶
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getType() → BulletType¶
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getSource() → Unit¶
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getPosition() → Tuple[int, int]¶
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getAngle() → float¶
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getVelocityX() → float¶
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getVelocityY() → float¶
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getTarget() → Unit¶
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getTargetPosition() → Tuple[int, int]¶
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getRemoveTimer() → int¶
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isVisible(player: Player=None) → bool¶
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