Unitset
Class
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class
pybrood.Unitset
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getPosition() → Tuple[int, int]
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getLoadedUnits() → Unitset
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getInterceptors() → Unitset
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getLarva() → Unitset
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getUnitsInRadius(radius: int) → Unitset
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getClosestUnit(radius: int=999999) → Unit
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attack(target: Tuple[int, int], shiftQueueCommand: bool=False) → bool
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attack(target: Unit, shiftQueueCommand: bool=False) → bool
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build(type: UnitType, target: Tuple[int, int]=TILEPOSITION_NONE) → bool
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buildAddon(type: UnitType) → bool
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train(type: UnitType) → bool
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morph(type: UnitType) → bool
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setRallyPoint(target: Tuple[int, int]) → bool
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setRallyPoint(target: Unit) → bool
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move(target: Tuple[int, int], shiftQueueCommand: bool=False) → bool
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patrol(target: Tuple[int, int], shiftQueueCommand: bool=False) → bool
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holdPosition(shiftQueueCommand: bool=False) → bool
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stop(shiftQueueCommand: bool=False) → bool
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follow(target: Unit, shiftQueueCommand: bool=False) → bool
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gather(target: Unit, shiftQueueCommand: bool=False) → bool
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returnCargo(shiftQueueCommand: bool=False) → bool
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repair(target: Unit, shiftQueueCommand: bool=False) → bool
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burrow() → bool
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unburrow() → bool
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cloak() → bool
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decloak() → bool
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siege() → bool
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unsiege() → bool
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lift() → bool
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load(target: Unit, shiftQueueCommand: bool=False) → bool
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unloadAll(shiftQueueCommand: bool=False) → bool
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unloadAll(target: Tuple[int, int], shiftQueueCommand: bool=False) → bool
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rightClick(target: Tuple[int, int], shiftQueueCommand: bool=False) → bool
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rightClick(target: Unit, shiftQueueCommand: bool=False) → bool
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haltConstruction() → bool
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cancelConstruction() → bool
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cancelAddon() → bool
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cancelTrain(slot: int=-2) → bool
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cancelMorph() → bool
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cancelResearch() → bool
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cancelUpgrade() → bool
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useTech(tech: TechType, target: Tuple[int, int]=POSITION_UNKNOWN) → bool
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useTech(tech: TechType, target: Unit=None) → bool