Bullet

Class

class pybrood.Bullet
getID() → int
exists() → bool
getPlayer() → Player
getType() → BulletType
getSource() → Unit
getPosition() → Tuple[int, int]
getAngle() → float
getVelocityX() → float
getVelocityY() → float
getTarget() → Unit
getTargetPosition() → Tuple[int, int]
getRemoveTimer() → int
isVisible(player: Player=None) → bool